| 4. |
q2mdler.zip |
* Import/Export MDL, MD2 files.
* Import .ASC files.
* Copy/Pasting between models.
* Full Skin Editing (works like a mesh editor, with selecting, rotating, scaling etc).
* Load PCX files.
* Save skin meshes to BMP format.
* Wireframe view
* Flat, and Texured view, both Z buffered
* generate the Header files the (m_*.h files) for all you Quake 2 Developers, |